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5 games in production

Original casino games, built end to end.

Gundabad Studios designs the game, draws the client and runs the server that decides every outcome. Crash, tower and instant-win titles an operator launches with a single URL — and dedicated games built for one brand alone.

Games in production: Pump, Crash · multiplayer. Spire, Tower · single player. Omen Dice, Instant win · dice. Omen Limbo, Instant win · limbo. Omen Coinflip, Instant win · coin.

The studio

A game studio that owns the whole stack.

Most content providers stop at the art. We build the mechanic, the client and the server it answers to — so a title ships as one thing that works, not three that nearly fit.

Concept · maths · art direction

We design the game

Every title starts as a mechanic, not a reskin. The crash game is a balloon at a party; the tower is a lamplighter whose lantern reaches exactly one floor. The theme is the rules, drawn.

Canvas · React · Preact

We build the client

Hand-built browser clients, mobile-first, drawn on canvas or SVG rather than assembled from a template. The smallest of them is about 25 KB of JavaScript, because the slowest phone in the funnel is the one that matters.

RGS · wallet · reporting

We run the server

Our own remote game server decides every round, prices every cash-out and holds every balance. The client draws what the server says and can never invent an outcome — which is what makes a game auditable.

In production

Five games, live now.

Two flagship titles and the Omen family of instant wins — each one drawn by hand, and each one running on the same server.

All games
Dedicated games

We build dedicated games for operators.

A game nobody else has — your mechanic, your theme, your maths, exclusive to your brand. We take it from the first sketch to a live title on our remote game server, and it launches through exactly the same integration as everything else in the catalogue.

Bring a concept, a season, a sponsorship or a market nobody is serving properly. If it can be a game, we will tell you honestly what it takes to build it.

  • Exclusive to you

    A title built for one brand, not a skin of a shared game.

  • Your maths, checked

    RTP, volatility and limits set with you — and tested against the engine, not a spreadsheet.

  • Your art direction

    The theme is designed into the mechanic, the way our own titles are.

  • One integration

    It ships on the same session API and the same domain as the rest of the catalogue.

  • We keep it running

    Configuration, reporting and support after launch, from the people who built it.

Integration

One call, one URL, every game.

Our platform is the remote game server, the wallet and the back office in one. An operator integrates once — the next title is a line of configuration.

  1. 01

    One server-to-server call

    Your platform opens a session for a player with an API key. The response carries a launch URL with a short-lived token in it.

  2. 02

    One URL to open

    Point the player at that URL, in an iframe or a tab. The token is the session: no second handshake, no SDK to embed, no per-game integration.

  3. 03

    Every game, one domain

    All of our titles are served from a single domain and routed by the game code in the path. Adding your next game is a configuration change, not an integration.

a launch, in full

POST /api/v1/sessions          # your server → ours, with your API key
{ "playerId": "…", "gameCode": "pump", "currency": "NGN" }

→ 201 { "launchUrl": "https://game.gundabadstudios.com/pump?token=…" }

# open that URL for the player. that is the whole integration.
How we build

The parts players never see are the parts that keep them.

A casino game is a money-handling application with a balloon drawn on it. These are the rules we hold ourselves to.

The server decides, always

Outcomes are drawn and priced on the RGS. A client that cannot invent a result is a client that cannot be tampered with into inventing one.

Configured per operator

Return to player, stake limits, maximum payout, currency and the theming hooks are configuration on the game — not a rebuild, and not a fork.

Honest about every ending

A loss says it lost, an unresolved bet says it is pending, and no screen ever prints money that was not won. Players notice; so do regulators.

Recovers from a bad network

Reload mid-round and the game comes back where the server says it is. A dropped connection never costs a stake that was already placed.

Built for a phone first

Portrait layouts, thumb-reachable controls, and bundle weights measured in tens of kilobytes rather than megabytes.

Reduced motion respected

Every animation has a still version. The game reads the same with motion turned off, because some players need it off.

Questions

Asked often.

What does Gundabad Studios do?

We are a game studio for online casinos. We design original titles, build the browser clients ourselves, and run the remote game server that decides every round and holds every balance. Operators integrate once and can launch any of our games.

Can you build a game exclusively for our brand?

Yes. Dedicated games are a large part of what we do: an exclusive mechanic or an exclusive theme, built on our RGS, configured and branded for one operator and launched through the same integration as the rest of the catalogue.

How does an operator integrate?

One server-to-server call opens a session and returns a launch URL carrying a short-lived token. You open that URL for the player. Every game is served from a single domain, so the second game costs no integration work.

Can return to player and limits be configured?

Yes. RTP, stake limits, maximum payout, currency and per-game settings are configuration on the platform, applied per operator and per game, and changed without a client release.

Do the games work on mobile?

They are built for mobile first — portrait layouts, touch controls and small bundles — and the same build serves desktop.

Something not answered here? Ask us directly.

Work with us

Take one of ours, or commission your own.

Our games run on our own remote game server, and an operator integrates once to reach all of them. If you want a title nobody else has, we build dedicated games too.

Or write to hello@gundabadstudios.com