Concept · maths · art direction
We design the game
Every title starts as a mechanic, not a reskin. The crash game is a balloon at a party; the tower is a lamplighter whose lantern reaches exactly one floor. The theme is the rules, drawn.
Gundabad Studios designs the game, draws the client and runs the server that decides every outcome. Crash, tower and instant-win titles an operator launches with a single URL — and dedicated games built for one brand alone.
Games in production: Pump, Crash · multiplayer. Spire, Tower · single player. Omen Dice, Instant win · dice. Omen Limbo, Instant win · limbo. Omen Coinflip, Instant win · coin.
Most content providers stop at the art. We build the mechanic, the client and the server it answers to — so a title ships as one thing that works, not three that nearly fit.
Concept · maths · art direction
Every title starts as a mechanic, not a reskin. The crash game is a balloon at a party; the tower is a lamplighter whose lantern reaches exactly one floor. The theme is the rules, drawn.
Canvas · React · Preact
Hand-built browser clients, mobile-first, drawn on canvas or SVG rather than assembled from a template. The smallest of them is about 25 KB of JavaScript, because the slowest phone in the funnel is the one that matters.
RGS · wallet · reporting
Our own remote game server decides every round, prices every cash-out and holds every balance. The client draws what the server says and can never invent an outcome — which is what makes a game auditable.
Two flagship titles and the Omen family of instant wins — each one drawn by hand, and each one running on the same server.
A game nobody else has — your mechanic, your theme, your maths, exclusive to your brand. We take it from the first sketch to a live title on our remote game server, and it launches through exactly the same integration as everything else in the catalogue.
Bring a concept, a season, a sponsorship or a market nobody is serving properly. If it can be a game, we will tell you honestly what it takes to build it.
A title built for one brand, not a skin of a shared game.
RTP, volatility and limits set with you — and tested against the engine, not a spreadsheet.
The theme is designed into the mechanic, the way our own titles are.
It ships on the same session API and the same domain as the rest of the catalogue.
Configuration, reporting and support after launch, from the people who built it.
Our platform is the remote game server, the wallet and the back office in one. An operator integrates once — the next title is a line of configuration.
Your platform opens a session for a player with an API key. The response carries a launch URL with a short-lived token in it.
Point the player at that URL, in an iframe or a tab. The token is the session: no second handshake, no SDK to embed, no per-game integration.
All of our titles are served from a single domain and routed by the game code in the path. Adding your next game is a configuration change, not an integration.
a launch, in full
POST /api/v1/sessions # your server → ours, with your API key
{ "playerId": "…", "gameCode": "pump", "currency": "NGN" }
→ 201 { "launchUrl": "https://game.gundabadstudios.com/pump?token=…" }
# open that URL for the player. that is the whole integration.A casino game is a money-handling application with a balloon drawn on it. These are the rules we hold ourselves to.
Outcomes are drawn and priced on the RGS. A client that cannot invent a result is a client that cannot be tampered with into inventing one.
Return to player, stake limits, maximum payout, currency and the theming hooks are configuration on the game — not a rebuild, and not a fork.
A loss says it lost, an unresolved bet says it is pending, and no screen ever prints money that was not won. Players notice; so do regulators.
Reload mid-round and the game comes back where the server says it is. A dropped connection never costs a stake that was already placed.
Portrait layouts, thumb-reachable controls, and bundle weights measured in tens of kilobytes rather than megabytes.
Every animation has a still version. The game reads the same with motion turned off, because some players need it off.
We are a game studio for online casinos. We design original titles, build the browser clients ourselves, and run the remote game server that decides every round and holds every balance. Operators integrate once and can launch any of our games.
Yes. Dedicated games are a large part of what we do: an exclusive mechanic or an exclusive theme, built on our RGS, configured and branded for one operator and launched through the same integration as the rest of the catalogue.
One server-to-server call opens a session and returns a launch URL carrying a short-lived token. You open that URL for the player. Every game is served from a single domain, so the second game costs no integration work.
Yes. RTP, stake limits, maximum payout, currency and per-game settings are configuration on the platform, applied per operator and per game, and changed without a client release.
They are built for mobile first — portrait layouts, touch controls and small bundles — and the same build serves desktop.
Something not answered here? Ask us directly.
Our games run on our own remote game server, and an operator integrates once to reach all of them. If you want a title nobody else has, we build dedicated games too.
Or write to hello@gundabadstudios.com