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Taking dedicated builds

We build dedicated games for operators.

Your own title, exclusive to your brand — the mechanic, the maths and the theme built for you, running on our remote game server and launched through the same one-call integration as our catalogue.

A dedicated build

From a sentence to a live game.

Four stages, and you see it working at every one of them. No stage is a black box that ends in a demo.

  1. 01

    The idea, made specific

    We start from what you actually want: a mechanic, a season, a market, or a game you have seen work and cannot license. We come back with a shape, a maths outline and an honest estimate — including when the honest answer is that it is not worth building.

  2. 02

    Maths and model

    Return to player, volatility, the payout ladder and the caps, agreed with you and implemented in the engine rather than assumed on a spreadsheet. The numbers are tested against the code that will run them.

  3. 03

    The game itself

    Art direction, the client, the animation and every ending it can have. Built in the open with playable builds throughout, so the first time you see it is not the week before launch.

  4. 04

    Launch and after

    It ships on our remote game server with your configuration, your limits and your currencies. We keep it running, and changes to limits or theming are configuration rather than a release.

The platform underneath

Our games run on our own server.

We are not a front end on somebody else's engine. The server that decides a round is ours, which is why configuration, reporting and a fix all come from one place.

Remote game server

Rounds, outcomes, payouts and settlement. Every figure a player sees was decided here.

Wallet and transactions

Stakes, wins and every movement recorded against the round that caused it.

Per-operator configuration

RTP, stake limits, maximum payout, currency and per-game settings, applied without a client release.

Back office

Operators, games, limits, rounds and reporting, with an approval trail on the changes that need one.

One domain for every game

Clients are served from a single origin and routed by game code, so the token never leaves the domain it was minted for.

Built to be audited

Append-only audit records, configuration snapshots against rounds, and a client that cannot decide anything.

Integration

Integrate once. Launch every game after that for free.

There is no per-game SDK and no bundle to host. Your server asks ours for a session; we hand back a URL; you open it. The token in that URL is the session, and it is short-lived.

→ 201 { "launchUrl":
    "https://game.gundabadstudios.com/spire?token=…" }
  1. 01

    One server-to-server call

    Your platform opens a session for a player with an API key. The response carries a launch URL with a short-lived token in it.

  2. 02

    One URL to open

    Point the player at that URL, in an iframe or a tab. The token is the session: no second handshake, no SDK to embed, no per-game integration.

  3. 03

    Every game, one domain

    All of our titles are served from a single domain and routed by the game code in the path. Adding your next game is a configuration change, not an integration.

Questions

Before you email.

What does a dedicated game cost, and how long does it take?

It depends on the mechanic — a new instant-win title is a very different build from a new multiplayer round-based game. We scope it properly before quoting, and we would rather tell you early that an idea is expensive than discover it halfway through.

Who owns a dedicated game?

That is part of the agreement, and we are flexible about it: exclusivity for a period, exclusivity in a market, or an outright exclusive title. We will put it in writing before any work starts.

Can you match our existing wallet integration?

Our platform exposes a session API for launching games and a wallet boundary for stakes and wins. Tell us what your platform expects and we will tell you plainly what fits and what needs an adapter.

How are the games certified?

Certification depends on the licence you hold and the market you are in. We supply the maths documentation, the RNG and engine detail and the build artefacts a testing house asks for, and we work to the requirements your licence sets.

Can we theme one of your existing games instead?

Often, yes — the games read their theming and configuration from the platform rather than from hard-coded values. It is the fastest route to something that feels like yours, and it can be the first step towards a dedicated title.

Dedicated games

Tell us what you want your players to be talking about.

A mechanic, a season, a sponsorship, a market nobody serves properly — bring the idea and we will tell you honestly what it takes to build it.

Or write to hello@gundabadstudios.com