Omen Limbo
Name a multiplier. Watch the comet try to clear it.
Limbo is the purest bet there is — name a multiplier, and the draw either reaches it or it does not — so the whole game is in how it is drawn. Omen Limbo draws it as a sky-chart with 1× on the horizon and the target a gold dashed line across it.
The comet trembles on the horizon while the server is read, then rises on a logarithmic clock, the readout counting exactly the value it climbs to. The draw is inclusive: land on the target and the target pays.
No target is a better bet than another, and the game says so plainly instead of implying a sweet spot.
- Family
- Instant win
- Target
- 1.01× and up, in hundredths
- Ceiling
- 10,000× as seeded, configurable
- RTP
- Configured per operator
- Client weight
- ~25 KB JS, gzipped
- Built with
- Preact, SVG
Figures are the seeded configuration this game ships with. Return to player, stake limits and maximum payout are set per operator.
How it plays
- 01
Set a target
From 1.01× upward, in whole hundredths, to the game's configured ceiling.
- 02
Read the odds
The chance and the payout are the same fact, and both are on screen before the stake is.
- 03
Launch
The comet rises to the draw. At or above the target wins; below it does not.
What we made sure of.
- Logarithmic chart, so a 2× and a 2,000× are both legible on the same axis
- Inclusive boundary: a draw equal to the target wins, and the copy says so
- The payout cap is enforced by the server and explained by the client before the stake
- One press, one answer — no round to wait for
Questions about Omen Limbo
Is a high target a worse bet than a low one?
No. The chance of winning is the return-to-player divided by the target, so every target carries the same expected return. Only the shape of the outcome changes.
More from the studio
Put Omen Limbo in front of your players.
One session call and one URL. And if you would rather have a title nobody else can run, we build dedicated games for operators.
Or write to hello@gundabadstudios.com